Quick answer

Official sources verify Secure the Supermarket as universe 10406744768 from STOP STEALING!!!, with exit scanning, receipt checking, shoplifter interception, cash, gear upgrades, escalating difficulty, powerful criminals, a final thief, five enabled badge labels, and five current paid passes. Only the LEVEL UP badge publishes an action: buy the first class. The sources do not provide exact controls, receipt rules, criminal schedules, class lists, gear stats, area dates, boss mechanics, code strings, or a complete reward table.

Exact identity and place boundary

The exact game is Secure the Supermarket, universe 10406744768 and root place 107573271137575, published by STOP STEALING!!!. Roblox labels it Simulation, supports a maximum of 22 players, and lists another place named The Supermarket inside the same universe. The root place is the canonical public identity. The creator says the experience works on desktop, mobile, tablet, and console, but does not publish device-specific controls or accessibility settings. Secure the Airport is named as inspiration, not as a source of mechanics. Secure the Prison, Secure the Jail, supermarket-management simulators, and unofficial fan sites must remain separate identities.

Verified security loop

Creator text explicitly names six linked tasks: scan customers at the exit, check receipts for stolen items, catch escaping shoplifters, earn cash, upgrade gear, and respond as the work becomes harder. It also names powerful criminals and a final thief. These statements establish the purpose and progression categories. They do not define the scan output, receipt matching rule, false accusation, arrest method, health system, customer types, criminal roster, queue schedule, cash payout, or failure condition. A task reference can add those details only after the exact current interface and outcome are reproduced.

Official badge ledger

Roblox currently exposes five enabled badges: FIRST SHIFT, TAKE AIM, FALLEN SECURITY, LEVEL UP, and YOU SAVED THE SUPERMARKET! Only LEVEL UP has a published description, Buy your first class. The other labels suggest shift, combat, failure, and finale themes, but a title alone does not establish the award condition. Award counts are changing counters, not difficulty scores or completion rates for this page. A badge guide needs a current trigger capture, notification, account state, and server version for each badge before converting a label into instructions or promising a reward.

Classes are verified, but the roster is unknown

The LEVEL UP description proves that the game tracks a first class purchase. The official public sources checked here do not name free classes, prices, unlock requirements, health, speed, cash effects, weapon access, upgrade levels, or class limits. The Minigun pass description says its unlock applies regardless of class, which confirms that class can matter to item access without documenting the normal class rules. A current class table must capture the live menu, exact names, costs, stated benefits, requirements, and version. Until then, best-class and class-tier queries remain held.

Official pass inventory and limits

Five current passes have attributable descriptions. Minigun is a permanent unlock regardless of class. X-ray Vision provides toggleable full-screen scanner vision. VIP provides a chat tag and 1.5 times gameplay cash. 2x Health doubles maximum health. 2x Cash doubles cash earned through gameplay and excludes purchased cash. These descriptions can support a feature-status table. They do not publish weapon damage, scanner range, stacking order, refund behavior, boss necessity, class interactions beyond the Minigun phrase, or a return-on-Robux calculation. Current sale status and price should be rechecked directly on Roblox before any purchase.

Areas and final content remain incomplete

The creator still marks new supermarket areas as SOON. No official date, area name, unlock requirement, cost, or update schedule is published in the checked listing. The same source says the job culminates in a final thief and saving the supermarket, while the badge inventory includes YOU SAVED THE SUPERMARKET! This establishes a finale goal but not its trigger, phases, attacks, health, equipment, party scaling, reward, or replay conditions. Updates and walkthroughs should preserve this boundary until creator notes or a replayable full run supply the missing sequence.

Codes and reward claims are held

The checked creator description, badge inventory, pass inventory, and media do not publish a code string, redemption button, reward, expiration, or code history. Search pages and fan wikis can show demand for codes, but they cannot turn an unobserved redemption into a current fact. QuestSignal therefore does not create a Codes route or copy button. A future Codes page needs the exact string, creator or first-hand source, case sensitivity, current entry flow, success or failure result, reward boundary, expired handling, and confirmation that it belongs to universe 10406744768.

Gear rankings and cash calculators remain held

Official text verifies gear upgrades and cash, while pass descriptions verify several paid benefit categories. The sources do not provide the earned gear roster, costs, damage, scanner performance, health effects, class restrictions, customer payout, criminal bonus, difficulty modifier, or stacking formula. Without those inputs, a gear tier list or earnings calculator would create false precision. A future model needs a complete current entity list, transparent comparison criteria, isolated measurements, units, sample sizes, pass state, class state, limitations, and a refresh trigger. Popularity or pass price is not a valid performance ranking.

Source refresh policy

Refresh this wiki when the official identity, creator description, places, badges, pass descriptions, media, scanning loop, receipt task, class milestone, gear promise, area status, criminals, or final-thief goal changes. Recent independent videos demonstrate that players are asking how to complete the task, but video titles and view counts remain demand evidence rather than permanent game facts. Counter movement alone does not refresh semantic lastmod. Missing access stays unavailable and must not be rewritten as proof that a feature does not exist.

What this guide does not assume

This wiki verifies exact identity, official classification, server size, two-place universe inventory, creator-published security loop, escalating difficulty, area SOON state, final-thief goal, five badge labels, the first-class badge description, five pass names and published benefits, current official media, and current gameplay demand. It does not certify controls, receipt logic, penalties, criminal schedules, class rosters or stats, earned gear data, area dates, boss mechanics, codes, rewards, rankings, or calculators.

Refresh trigger: Refresh after official or replayable exact-game evidence changes the identity, shift workflow, badges, classes, passes, gear, cash, areas, criminals, finale, codes, or measurable comparison data.

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