Official sources verify the exact survival identity, the resource-Harpoon-raft-island-combat premise, day milestones through 100 and later 250 and 500, bonfire levels, chowder cooking, all-island visitation, party-size completion goals, chest and rival-rig goals, raids, six challenge tiers, named boss objectives, an ice rescue, UFO and laser tasks, corruption multipliers, and potion-index discovery. They do not publish full walkthroughs, item tables, recipes, statistics, maps, drop rates, code state, or rewards.
Identity and official premise
The exact experience is 100 Days At Sea, universe 9167377564 and root place 70411440483149, published by Stranded Devs. The Roblox record calls it Survival and the creator describes a Bermuda Triangle mission built around open-world exploration and raft-base construction. Officially named actions include resource collection, Harpoon retrieval, raft structures, defenses, islands, weapons, and foes. This establishes the game's public system families, not the underlying numbers. Claims copied from 99 Nights in the Forest or another raft game remain wrong-game evidence even when the visible genre is similar.
Day and rescue milestone ledger
Enabled badges verify day 1, 5, 10, and each ten-day checkpoint through 100, with Rescued! describing day 100. Separate badges extend long-run goals to day 250 and day 500. These are authoritative milestone labels but do not reveal day duration, time acceleration, save behavior, run persistence, failure penalties, or rescue rewards. A date-stamped wiki can list the checkpoints while keeping the mechanics blank. Award counts, if viewed, are moving platform counters and cannot be turned into completion odds or difficulty scores.
Bonfire and cooking ledger
The badge set exposes Bonfire levels 1 through 9. Bonfire 8 is described as burning 1,500 items in a single session; Bonfire 9 says to reach maximum bonfire level with four or more people. We Cookin names the first chowder made with a cooking pot. These descriptions support goals and party conditions only. They do not identify fuel categories, values, level thresholds, burn rates, pot placement, ingredients, recipe order, serving effects, or whether progress survives leaving. A current recipe guide needs exact interface and result captures before publication.
Exploration, chests, and rival rigs
Magellan names visiting all islands in one session. Plunderer names opening 100 chests in one run, Money Marauder names 500 chests, and There can be only one names finding and defeating all three rival rigs in a single session. These badge descriptions confirm that islands, chests, and three rival rigs participate in long-run goals. They do not publish the island roster, rig locations, chest types, loot tables, spawn rules, map layout, route order, or whether every server version shares the same set. Those fields remain unknown until captured.
Combat, raids, and boss status
Official badges name getting a gun from a chest, surviving a ghost raid, defeating the Ghost Galleon three times in one run, defeating the Squid Boss, defeating the Ice Biome boss, beating a lava lord, and defeating a Corruption Dungeon boss. This is a useful boss-and-event inventory, not a combat guide. The public records do not state health, phases, attacks, weaknesses, party scaling, weapon damage, loot, prerequisites, or safe positions. Each future walkthrough needs a complete replayable encounter from the exact universe and must remain versioned to the observed update.
Challenge tiers and biome objectives
The current badge inventory lists Challenge 1 through Challenge 6, implying six named completion tiers, while other badges mention rescuing all penguins in the Ice Biome and feeding Glorbus all required food. The descriptions do not define challenge modifiers, tier order, access requirements, penguin count, food names, quantities, or rewards. A wiki can direct players to check the live challenge label and preserve its current text, but it cannot manufacture a challenge table from the tier numbers alone. Missing details are held rather than filled with generic survival advice.
UFO, laser, and alien objectives
Grand Theft UFO says to repair and fly away in the UFO. Thinking With Lasers says to complete the laser mirror puzzle on the mothership. Additional enabled badges name killing 1,000 aliens and destroying all alien ships. These labels verify an alien objective family and two specific task outcomes. They do not disclose the repair parts, their locations, mirror count, beam path, alien variants, ship count, weapons, spawn rules, or reward. Creator media can identify the game's presentation but cannot prove a puzzle solution. Exact step pages remain held pending current captures.
Corruption and potion boundaries
The badge list names corruption multipliers of 10x, 15x, and 20x, plus discovering all potion recipes in a potion index. This supports the existence of multiplier milestones and a recipe-discovery index, not the formula that produces corruption, the meaning of the multiplier, the number of recipes, ingredients, effects, duration, or safe optimization. A calculator would need stable inputs, units, observable outputs, and repeated tests. A potion reference would need every current index entry and attributable result. Neither can be derived from badge names, so both remain research-only.
Codes, classes, maps, and rankings remain held
The demand collector found exact-name video interest across gameplay, guides, updates, and codes, but demand does not prove an active string or redemption flow. The checked official description and badge inventory do not establish current codes, classes, a full item roster, loot probabilities, maps, values, or a ranking model. QuestSignal therefore creates no Codes, Tier List, or Calculator route in this package. Reconsider only after a creator-owned current source or a replayable exact-game workflow provides the string, state, inputs, outputs, history, and limitations.
Source and refresh policy
Refresh this reference when the official identity, description, badge enablement, named milestones, party conditions, boss objectives, challenge tiers, biome tasks, puzzles, corruption goals, or potion-index wording changes. Treat CCU, visits, favorites, votes, badge award counts, and video views as dated observations only. A community video can reveal a player question or a workflow to reproduce; it cannot become factual authority by popularity. Unavailable information stays unavailable instead of being recorded as zero or absent.
What this guide does not assume
This wiki verifies exact identity and the current official premise plus enabled badge labels for day, bonfire, cooking, island, party, chest, rig, raid, challenge, biome, boss, UFO, laser, alien, corruption, and potion-index goals. It does not certify walkthrough steps, recipes, items, locations, maps, combat statistics, drop rates, rewards, code state, classes, values, rankings, or calculators.
Refresh trigger: Refresh when official descriptions or badges materially change a named system or when reproducible exact-game evidence resolves a held walkthrough, code, data, or tool claim.