Quick answer

Official sources verify Hood Rivals as universe 10648640958 from A-Grade Productions, with six named match formats, solo and party queues, level-based gun unlocks, four cosmetic case categories, global Kills, Level, Wins, and Streak boards, and kill badges from 10 through 5,000. They do not publish a gun roster, damage table, XP curve, unlock schedule, case odds, map rules, ranked rating system, code state, or trade values.

Exact identity and public classification

The exact game is Hood Rivals, universe 10648640958 and root place 77463332823746, published by A-Grade Productions. Roblox labels it Shooter and Deathmatch Shooter, permits up to 30 players, and exposes a second place named MainGame inside the same universe. The root-place binding remains the canonical identity for this page. The public listing says all platforms are supported, but it does not publish device-specific controls, aim assistance, frame-rate options, sensitivity ranges, or cross-platform matchmaking rules. Those settings require live client evidence rather than a generic shooter control list.

Verified mode inventory

The creator names 1v1, 2v2, 3v3, Team Deathmatch, Free For All, and Gun Game. These labels establish six mode families and show that both small-team and broader competitive play are intended. The source does not state team size enforcement outside the numbered modes, match duration, score target, respawns, map rotation, weapon selection, overtime, tie handling, private lobbies, or whether progress is shared across modes. A mode reference can add those details only after the current selection screen and full match flow are captured for the exact universe.

Levels unlock guns, but the schedule is unknown

Official text verifies a relationship between leveling and new-gun unlocks. It does not expose XP sources, XP-per-action values, level caps, prestige, unlock levels, the current gun roster, attachments, upgrade paths, or whether event boosts apply. A current inventory image can prove an item is visible to one account; it cannot prove the universal requirement. For a versioned unlock table, record the exact level before and after, the live unlock message, inventory addition, server version, and any multiplier. Until that evidence exists, progression guidance should focus on observing changes rather than forecasting grind time.

Official kill badge ladder

Roblox exposes enabled badges at 10, 50, 200, 500, 1,000, and 5,000 kills, plus welcome and early-access badges. The milestone descriptions say the player got that number of kills in games. They do not specify which modes count, whether assists count, whether old progress is retroactive, when award processing occurs, or whether the badge itself grants a reward. Award totals are changing counters and should not be interpreted as completion difficulty. The thresholds are stable reference labels until the creator changes or disables them.

Cases and cosmetics boundary

The creator says cases can yield gun skins, shoes, watches, and tattoos. This is a category inventory, not an odds table or economy model. Official media can identify the visual style of the game but does not prove case contents, rarities, prices, duplicate protection, pity, limited availability, tradeability, or stat effects. A trustworthy case reference needs the exact current case name, displayed pool, currency and cost, any published odds, opening result, and version. Without those fields, a calculator or expected-value table would convert unknown inputs into false precision.

Leaderboards are separate measures

Kills, Level, Wins, and Streak are the four global categories named by the creator. Each should be read independently at its displayed check time. The official description does not define board size, update frequency, tie-breaking, eligibility, anti-cheat review, seasonal resets, or whether Ranked has a separate board. A top-player video can establish audience interest but cannot freeze a global position or prove the account leads every measure. QuestSignal therefore does not publish a combined player ranking.

Ranked availability is currently conflicted

At the checked time the game title begins with RANKED, while the official description still places Ranked in a Coming Soon note. A recent video independently claims the mode was added. This combination supports a current availability check, not a complete rule set. Ranked status remains reported until the live menu, entry conditions, party rules, placements, rating movement, penalties, and season state are captured. When title and body disagree, preserve both timestamps and do not silently choose the more exciting statement.

Codes, values, and tier lists remain held

The checked creator text contains no code string, redemption path, reward, expiry, or code history. It also provides no weapon damage, recoil, range, reload, fire-rate, headshot, price, rarity, trade, or ownership data. Competitor tier lists and calculators can reveal demand for these tasks, but their numerical claims are not first-party facts. A Codes route needs a reproducible current redemption. A tier list needs a stable weapon roster, transparent criteria, current measurements, limitations, and refresh basis. A value or trade page needs evidence that trading exists in this exact game.

Source refresh policy

Refresh this wiki when the official title, description, modes, progression promise, case categories, leaderboard categories, badges, creator media, or anti-abuse policy changes. Promote a community observation only when it is bound to the exact place and can be reproduced. CCU, visits, favorites, votes, and video views may update as dated counters but cannot authorize new mechanics or a cosmetic rewrite of stable sections.

What this guide does not assume

This wiki verifies exact identity, official classification, server limit, mode names, solo and party queueing, level-based gun unlock category, case cosmetic categories, leaderboard categories, enabled kill badge thresholds, current creator media, and the Ranked wording conflict. It does not certify controls, gun lists or stats, XP, unlock levels, case odds, maps, ranked rules, codes, trading, values, or tier rankings.

Refresh trigger: Refresh after official or replayable exact-game evidence changes the identity, modes, progression, badge ladder, cases, leaderboards, Ranked state, codes, weapons, or economy.

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