Quick answer

Build Base to Survive VERITY is Roblox universe 10604772590 and root place 116070952245255 by Danvd's Larpductions. Official sources verify free-form base building, turrets and guns, invited-friend building, building autosave, VERITY at night, nine creator images, and a set of described or label-only products. They do not publish controls, block data, blueprints, costs, turret or weapon stats, day length, enemy roster, waves, safe spots, rewards, code strings, rankings, or formulas.

Canonical identity record

Canonical game ID is roblox:10604772590, universe ID 10604772590, and root place 116070952245255. The creator is Danvd's Larpductions, and Roblox exposes a six-player maximum server size. The game was created on July 31, 2026, and the checked official record was updated on August 26, 2026. Those dates and counters identify a current snapshot; they do not prove a particular patch feature. The canonical URL is the only identity used here. Separate uses of the word VERITY, including non-Roblox games or mods, do not own this experience's facts.

Verified core-loop ledger

The creator verifies that players can build what they want to survive, use turrets and guns, invite friends to build together, rely on building autosave, and face VERITY at night. These categories support a first-base workflow and a source-status reference. They do not publish construction controls, block roster, materials, placement grid, ownership, edit permissions, build timer, turret mechanics, gun stats, day length, threat count, or win conditions. The wiki keeps that boundary explicit so broad marketing statements do not silently become a technical specification.

Buildings and autosave status

Free-form building and building autosave are official creator statements. The sources do not explain how many bases or save slots exist, when autosave runs, what is retained, whether saves are tied to account or server, whether friends' edits persist, or how recovery works after disconnecting. A creator image can show a base without proving its materials or protection. To document persistence, a replayable capture must bind the before state, visible save cue, exit, re-entry, loaded state, account, and root place. Until then, autosave should be presented as a feature category rather than a guarantee for every last edit.

Turret and gun status

Turrets and guns are verified defensive categories. No checked official description publishes a complete free weapon roster or turret roster. Product records name Admin, OP Gun, Minigun, Rainbow Carpet, Spooky Pack, Kawaii Pack, Rifle, and Shotgun, with retired God and Falsity pass records. Names are not stat blocks. Damage, range, reload, ammunition, targeting, cooldown, cost, placement, and upgrade behavior remain unknown unless a literal product description states an unlock. A comparison or tier list requires the full current roster, shared criteria, and repeatable outcomes.

Described product unlocks

The official records explicitly say Minigun Game Pass permanently unlocks the Minigun, Rifle Game Pass permanently unlocks the Rifle Blaster, and Shotgun Game Pass permanently unlocks the Shotgun. Spooky Pack permanently unlocks the Spooky Gun and grants its block bundle once; Kawaii Pack does the same for the Kawaii Gun and block bundle. Those literal benefits are verified. Admin, OP Gun, and Rainbow Carpet returned blank descriptions, so exact effects stay unresolved. Prices and sale state can change and no product is presented as required to play.

Retired product records

God Pack and Falsity Pack Gamepass are not for sale in the checked endpoint. Their descriptions say they were retired and moved to in-game developer-product sales, with Falsity described as limited. This verifies the current dated pass-record status only. It does not verify present developer-product availability, price, contents, duration, purchase limit, or effects. A retired pass row should not be placed in an active buy list, and an in-game product should not be advertised without current client evidence.

Night and VERITY evidence boundary

The creator statement that VERITY comes out at night verifies a threat and time-of-session relationship. It does not publish whether one or several entities appear, a wave system, spawn points, targeting, pathfinding, damage, counters, weaknesses, night duration, victory condition, or reward. Community videos repeatedly show night-survival demand and defensive loadouts, but edited outcomes do not establish permanent mechanics. Exact enemy or wave pages remain held until a current trace records the visible start condition, identity, sequence, player actions, and result.

Creator media and demand status

The official media endpoint returned nine approved images, giving strong visual identity coverage. The exact-name demand collector found sixteen videos from eight independent channels, about 38,639 total views, with gameplay, guide, update, and code-shaped intent and no exploit-title pollution in that sample. Those signals justify prioritizing a Guide and Wiki. They do not prove a code string, weapon stat, one hundred-wave mode, Discord ownership, or a best base. Demand controls what to investigate; exact-universe official or replayable evidence controls what is stated as fact.

Held routes and source requirements

Codes remain held because a video title alone does not provide a creator-published string, exact entry path, observed result, reward, expiry state, and history. A weapon or turret tier list remains held without a complete roster, comparable stats, and criteria. A base calculator remains held without block costs, durability, turret inputs, enemy pressure, units, and formulas. Exact blueprints, safe spots, wave lists, VERITY variants, rewards, and update notes also remain held. Each can be released only when a task-complete evidence packet exists.

Refresh policy

Refresh this reference after a semantic exact-universe change to identity, creator description, building, autosave, group permissions, turrets, guns, day-to-night flow, VERITY behavior, product descriptions, retired-product state, or creator media. Counter-only movement does not refresh the semantic page. Preserve unavailable as unavailable. When a future capture resolves one held field, add the dated conditions for that field and keep unrelated weapon, enemy, code, blueprint, ranking, and formula claims held.

What this guide does not assume

This wiki verifies exact identity, creator, server capacity, core building and survival categories, autosave, nine creator images, described permanent weapon and pack unlocks, label-only products, retired pass status, and current demand. It does not certify controls, blocks, blueprints, costs, defensive stats, night timing, enemies, waves, safe spots, rewards, current codes, rankings, or formulas.

Refresh trigger: Refresh after exact-universe official sources or replayable current captures change identity, building, defense, persistence, night survival, products, media, or another held system.

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